﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238

namespace RoboRun
{
    /// <summary>
    /// An empty page that can be used on its own or navigated to within a Frame.
    /// </summary>
    public sealed partial class LoadingScreen : Page
    {
        float height;
        float width;
        float offset;
        public LoadingScreen()
        {
            this.InitializeComponent();
            height = MainMenu.height;
            width = MainMenu.width;
            offset = MainMenu.offset;
            loadProgressRing();
            waitForThreeSeconds();
        }

        private void loadProgressRing()
        {
            progressRing.Height = height * 200 / 1080;
            progressRing.Width = width * 200 / 1920;
            progressRing.Margin = new Thickness(0,0, 0, 0);
        }

        /// <summary>
        /// Invoked when this page is about to be displayed in a Frame.
        /// </summary>
        /// <param name="e">Event data that describes how this page was reached.  The Parameter
        /// property is typically used to configure the page.</param>
        /// 

        private async void waitForThreeSeconds()
        {
            await System.Threading.Tasks.Task.Delay(TimeSpan.FromMilliseconds(3000));
            this.Frame.Navigate(typeof(GameplayScreen));
        }

        protected override void OnNavigatedTo(NavigationEventArgs e)
        {
        }
    }
}
